Category: Campaigns

Jade Regent Session #4

Day 4

Nasuata, Agatha and James decide to use the map they found to explore the different parts of the Brinestump Marsh.  As they explore, they find a hidden path at the south edge of the marsh, that doesn’t seem to be close to the main road from town.

The party makes their way back to the now-abandoned goblin village to spend the night.


Day 5

Our party of brave adventurers continues their explorations of the Brinestump marsh and come upon a fenced clearing, wherein lies the recently burnt out husk of a sailing vessel, that seems oddly out of place in the marsh.  The only indications of this ship’s origins is the only……

Jade Regent Session #3

Day 3

Nasuata, Agatha and James explore the Licktoad Village, which appears to be abandoned in disrepair.  Fortunately for them, there are only a few goblins hiding in defense of their village.  Their search ultimately find evidence that the goblins indeed have fireworks.  But more importantly, hidden in a small stash of treasures kept by the goblin cheiftain, the party finds what appears to be a treasure map scrawled on the back of a hand fan!  The map leads deeper into the Brinestump Marsh!


Jade Regent Session #2

Day 2

Nasuata, Agatha and James, along with their new friend Walthus, make their way back along the New Fish Road, to the Old Coast Road, on route to the Old Fish Road.  Their objective is to find out what the goblins of the Licktoad Village are up to!


Jade Regent Session #1

Day 1

Nasuata, Agatha and James, hear some rumours in the Rusty Dragon that the local Sherriff has re-enacted the Goblin Bounty after the Licktoad Goblins seem to have started harrassing travellers and residents along the roads near the Brinestump Marsh, armed with what appeared to be fireworks.

Our curious group of adventurers learn that Walthus Proudstump might be able to offer them some assistance, and they make their way into the Brinestump Marsh to seek their advice on how best to explore the marsh.

Arriving at his house, they learn that somebody is impersonating him, and proceed to dispatch the imposter and locate Walthus who had locked himself away in……

Curse of the Crimson Throne – Session #18

Moonday Erastus 21, 4708 – Toilday Erastus 29, 4708

The party travels to Kaer Maga, en route to the Cinderlands



Toilday Erastus 29, 4708 – Sunday Arodus 3 4708

After seeking some vague assistance from some Shoanti who were visiting Kaer Maga to do do trade, the party makes their way to the Kallow Mounds where they meet up with Thousand Bones.  He provides some advice on how to earn the respect of the Shoanti Tribes, in the hopes of Sun Shaman ultimately sharing knowledge the party seeks.


Moonday Arodus 4, 4708 – Oathday Arodus 7, 4708

The part finds their way across the hot Cinderlands to the Acropolis of the Thrallkeepers…….

Curse of the Crimson Throne – Session #17

Sunday, Erastus 13, 4708

After finding Vencarlo, the party continues their investigation of the dungeon complex beneath Korvosa Palace, and with a bit of luck, finds Neolandus, battered, bruised, and a quite a bit worse for wear.  Neolandus indicates he has information for Vencarlo and their saviors, but he will not share any of it within the city walls, to which Vencarlo says he has just the place.

The party quickly find themselves at the Three Rings Tavern, and Odessa at her home, with the party members quickly collecting all their things, and purchasing a wagon and horses for at 6-day trip into the wilds of Golarion.

Sunday, Erastus……

Curse of the Crimson Throne – Session #16

Sunday, Erastus 13, 4708

After getting some information from Salvator Scream, the party decides it’s time to visit the Arkona Palace.

There, news of their dispatching of the “Emperor of Old Korvosa” has already reached Glorio Arkona, and as a result the he is quite happy to meet with the party and see what brings them to his Palace.

Unfortunately, for the party, their objective, rescuing Vencarlo is going to be a little more complicated than originally thought.  Glorio Arkona, in a misplaced attempt to protect Vencarlo, had him placed in his dungeon, a facility more like a puzzle than a dungeon, as it was the safest place he knew.

As the……

Curse of the Crimson Throne – Session #15

Fireday, Erastus 12, 4708

With this lead on Vencarlo, the party makes their way to a local Artist’s home, hoping to speak with him, and instead find woman sitting in his work room, awaiting his return.  She indiciates she has some information on where Salvator Scream is, but is unable to convince the Emperor’s Guards to let her speak with his highness.  The party agrees to let Laori accompany them after advising her that they actually have an invitiation to visit the Emperor.

Upon Arriving at the “Palace”, the party is again accosted by the Emperor’s thugs, this time demanding that they relinquish their weapons.  The party convinces these thugs……

Curse of the Crimson Throne – Session #14

Moonday, Erastus 8, 4708


As the party waits for the plethora of spells to dissipate in the temple, they search the room they are in.  Beyond some very expensive magical scrolls and wands hidden in the central statue, they also find an intact Death’s Head Coffer, Dr. Davaulus’ notes on Blood Veil and Rolth’s notes on Blood Veil.

The party provides the Death’s Head coffer to Arkminos, and in exchange he releases Ruan, and promptly gathers his things and departs in a spark of arcane magic.  A quick search of the room reveals a third set of notes on Blood Veil

All those suffering from Blood Veil are sent to the Grand Vault……

Curse of the Crimson Throne – Session #13

Sunday, Erastus 7, 4708

The party picks up where the left off, and proceeds to make their way to one of the rooms they found earlier, what seemed to be a communal bedroom for the acolytes. They spend an hour or so barricading each themselves in, ensuring that none of the three entrances to this room can be breached. The party then proceeds to sleep in shifts, each of the 5 party members taking 2 hours apiece.

Through the course of the night, each member believes they hear something on the other side of the barricading doors. Only one party member proceeds to wake the rest of the party up,……